Raid. Loot. Get out alive.

Deep Vault is a top-down pixel-art loot extraction game with short, tense raids. Drop into a dungeon full of skeletons, vampires, mimics and liches, grab everything you can carry — and reach a portal before the fog closes in. Die, and you lose everything you brought.

How a raid works

  • One raid takes about six minutes. After the first minute a fog ring starts shrinking toward the center of the map, and the exit portals switch on.
  • Leaving is the only way to keep loot. Stand on a portal for a few seconds to extract. Everything you carry and wear goes to your stash.
  • Death takes everything you brought. Gear included. Better gear means a bigger risk.
  • Go deeper or go home? Clear the central hall for a chance to descend into the Vault — harder rooms, locked silver and gold chests, and the Death Knight on his throne.

Between raids

  • Village hub: a stash to keep your loot, a trader, a blacksmith and an alchemist.
  • Craft and upgrade: smelt ore into ingots, forge gear from recipes found in the dungeon, upgrade weapons and armor up to +3 (with a risk of failure).
  • Brew potions from herbs that grow in the dungeon.
  • Level up and spend points on perks: toughness, crits, double strike, faster hands, bigger backpack…

Controls

MoveWASD / Arrows
AttackLeft mouse / Space
Interact (loot, open, extract)E
InventoryTab / I
Quick slots (potions)1 / 2 / 3
PauseEsc / P
Item actionsRight-click an item
Take one from a stackCtrl + click

Gamepad is partly supported.

Early build — feedback wanted!

This is an early development build (v0.1.0). The balance is still changing and there will be bugs. Your progress is saved in the browser; it survives page reloads and game updates, but clearing site data will reset it.

I'd love to hear what you think: what was fun, what was confusing, where you died and why. Use Pause → Send feedback in the game, or leave a comment below.

Stats: on first launch the game asks whether you want to share anonymous raid stats (how raids went: outcome, time, what dropped). No names, no emails, no personal data. You can turn it off any time in Pause → Settings → Share stats.

Credits

  • Characters: "Tiny RPG Character Asset Pack" by Zerie; "2D Pixel Dungeon Asset Pack" by Pixel_Poem
  • Dungeon tiles: "DungeonTileset II" by 0x72
  • Item icons: "16x16 RPG Asset Pack" by ssugmi; "Items pack (x16)" by Glionox; "Potions & Elixirs" by Kelano Studio
  • Font: Press Start 2P by CodeMan38 (SIL Open Font License)
  • Some art (hub village, raid covers, boss, lich, portraits), sound effects and parts of the code were made with the help of generative AI tools.
Updated 2 days ago
Published 3 days ago
StatusIn development
PlatformsHTML5
AuthorDarkOverkill
GenreAction
Made withUnity
Tags2D, Dungeon Crawler, extraction, Fantasy, Loot, Pixel Art, Roguelite, Singleplayer, Top-Down, Unity
AI DisclosureAI Assisted, Code, Graphics, Sounds, Text

Development log

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